Skip to main content


using the ol' sitting cat curve for the clap volume

reshared this

in reply to wayfinder

if you're asking yourself why that curve works, here's a short explanation:

- the actual clap hit is at 1.2, but it's so heavily drenched in reverb that there's essentially a fairly even bed of noise throughout the whole loop. the curve works in a similar way to the gate in a gated reverb snare (think phil collins - in the air tonight) - after all, a gate is also an automated volume curve (just dependant on the input volume)
- the cat's hump is a little preroll "sshhwwwip!" made from the reverb tail noise
- the ears happen because i give the clap a volume drop after the initial loud attack (the first ear), which creates a pumping feel, to then come back and create an echo-like effect (the second ear), which feels like a snap-back
- said attack is softened a little to not clash with the attack of the kick drum playing together with it

the overall sound is not simply a "Kshh" but more like a "shwKashah"

in reply to wayfinder

the best thing about this setup is really that I can just switch out the clap sample for another, and change the whole timbre while keeping the cat features. it doesn't even have to be a clap, any percussion works really, as long as there's some noise for the reverb to smear out.